how to add civilian factories hoi4

Producing licensed equipment will not be quite as efficient as producing the player's own designs. You might think you dont need too many civ factories. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. This equipment is then sent to fill out the country's land divisions and air wings. . crystal clear, thank you both. If the province have decent amount of resources, you can build infrastructure first to get both benefits. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. and our Adds the specified amount of military factories to the controller. Different kinds of equipment require different resources to produce. From Hearts of Iron 4 Wiki. Each item can have up to 15 civilian factories building it. Building infrastructure before factories in HOI4 is a good idea. Construct Infrastructure in resource-producing states. Didn't see anything about this in the DD or forum, if it has been posted sorry. I have done this testing previously and found the same result, but someone didn't believe me. Resources can also be viewed on the wiki at List of countries and at List of states. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. License costs increase by 1[21] civilian factory for each technology year beyond 1936. The table below primarily shows equipment for land units. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play it doesnt matter if you have 1 line and add factories to it. Nations may pay for production licenses from nations that already have researched a technology. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. Running the same production line continuously gradually increases its efficiency. Does it work for every nation, or just the player who typed it in? on the left you should see a list of the contruction build queue. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. Civilian factories important not only for building but also trading. Espaol - Latinoamrica (Spanish - Latin America). Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. Same for shipyards. Required fields are marked *, I will be waiting for you in our discord channel. The stockpiles can be viewed under the Logistics Tab . This penalty stacks multiplicatively with other modifiers. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. New to the game and all the in-game help is borked. Because higher the infrastructure, the faster the construction ends. You can build infrastructure and civilian/military factories in specific menu. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. Questions, Paradox Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. Depends on the circumstances though. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? That is a good point. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. That is the only viable way. Baldurs Gate 3 Real Time Combat Will Never Happen. I hope you enjoy my content. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Just started, how do I build factories faster? The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. All trademarks are property of their respective owners in the US and other countries. The formula looks like this: (Refineries are unaffected by this. They also provide a 10% build speed boost to all things in the province. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. The Math of HOI4 - (1) Civilian Factories. Cookie Notice Civilian Factories can be converted into Military Factories for 4000 [1]. Your email address will not be published. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All trademarks are property of their respective owners in the US and other countries. It depends on the province really. Civilian factories are also used to trade for resources with other countries. You take a factory making tractors and set it up to make tanks. Do you guys tend to build a lot of infrastructure early game? there is another menu for the civilian factories, which are used to build structures. So, should you build civilian factories in HOI4? Is their a cheat where you can give yourself offmap civilian factories? Do they also build mil bases/? All rights reserved. All rights reserved. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. You didn't say what country you were playing so that would make a big difference. CapnJack Jul 17, 2019 @ 6:24pm. Privacy Policy. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. Yes of course, you must build civilian factories no matter which country you play. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . I do, however, know that it takes some time to do so. Www videoen has shown it, just not the actual conversion. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. Production efficiency is tracked separately for each factory. Chromium is a metal used for the construction of advanced engines. I don't understand how those got in even as placeholder values. Land divisions and air wings are not produced as atomic units. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . focus techs on construction + resource extraction to maximise civs and civs from trade. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. Doesn't it seem a bit backwards though? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. You must log in or register to reply here. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. Posts: 6. (Which means develop your already better developed areas.) So, I decided to make a video to prove my point and win an argu. If you have few of them then progress will be extremely slow. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Builiding civilian factories is done just by clicking on map. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. 100%). How many civilian factories should you build hoi4. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. The production line shows the average penalty across all factories, -50%. I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. Discord Link. Please enter your username or email address to reset your password. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. instantconstruction. add_equipment. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. I have seen small countries with 1000 factories. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of ). This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. OttemanEmperor 2 yr. ago. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. Each production line has its own efficiency level which determines how good it is at producing its current equipment. They will take some time to build and require more free civilian factories to construct thigns faster. There are three types of factories: civilian, military, and dockyards. For more information, please see our and our military_production = 0.5: Flat. Infrastructure is just a bonus at that point. You are using an out of date browser. All rights reserved. Use the mod "Easy Buff." One of the cheats is to add buildings. add_building_construction = { type = industrial_complex level = 2 instant_build = yes } A snippet from the Soviet focus, "Improving the Stalin Line". I believe there's a button in the construction screen, or the province screen, IIRC. Specify a negative number to remove war support. The new Production Efficiency can be calculated in three steps. Aluminum is important for the construction of specialized vehicles and aircraft. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. Thanks for the help everyone! Its gone up due to trade but it goes up and down. This page was last edited on 14 April 2023, at 16:57. It's a mid to late game priorty for me. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. I only build 12 in total. This is a community maintained wiki. allowtraits. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). Infrastructure also references Civilian Economy -25.00. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is your new production efficiency. Actions. Cookie Notice Privacy Policy. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). I meant more on the lines of a console command, not an outdated mod. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. This command removes restrictions on general trait assignment. that is most likely because there are 0 free civil factories. Instead, factories produce individual tanks, airplanes, and so forth. Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. try to get the civ focuses quickly. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. All rights reserved. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). 1 more reply. Does anyone know how to increase the number of civilian factories ? I personally built civilian factories from start up until mid 1937. Each nation can use a percentage of the resources on its territory for military production. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. Open State menu, click on factory. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. allowtraits. 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. Military Factories can be converted into Civilian Factories for 9000 [1]. Espaol - Latinoamrica (Spanish - Latin America). It may not display this or other websites correctly. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. Equipment tables for air wings can be found at Aircraft. One of the most important aspects of this game is industry. Then I build military factories and trade resources if necessary. For more information, please see our It depends on the province really. This percentage depends on the trade law, with Closed Economy giving 100%. Build a supply hub (or port) in a resource-producing state and connect it to the capital. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Really helpful! No. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. general_production = 0.5: Flat. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. For France that's 36 or 37 depending on your strategy. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. Civilian factories are the backbone of all nations in Hearts of Iron IV. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. So the civ factories are what builds other things like infrastrucure or air bases? Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. All in all, build civilian factories early to start snowball effect. HOI4 should you build civilian factories? If you spot a mistake then you are welcome to fix it. Valve Corporation. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . Unlike resources, equipment can be stockpiled. In the factory construction screen at the bottom you can see the conversion button. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. They are automatically assigned when free in top to bottom order. keep ecnomy fast growth to boom. #6. Should you build infrastructure first? One of the National focus trees has research to give you military factories/infrastructure and civilian factories. For more information, please see our Per page: 15 30 50. Some countries like German Reich and Italy have infrastructure upgrade focus trees. Your email address will not be published. In usual production tab you can assign military factories to produce certain stuff. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. forum:1567238. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. TheFuego126 6 yr. ago Didn't work. The total amount of resources can also be increased by building infrastructure. This command has the same function as the above command, it is an alias. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. For a better experience, please enable JavaScript in your browser before proceeding. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. Are mil bases worth it? The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. I only build Infra when I got nothing better to buildon OR I really want the resources boost. New comments cannot be posted and votes cannot be cast. Valve Corporation. If the instant construction cheat is deactivated (default), executing this command will enable it. This is you new efficiency retention. Change Trade Law to keep more domestic production. However, the player gets to keep a% of efficiency based on the change type. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. This achievement is easy. I'm trying to build some and also using focuses to add a few but is there any other way? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Yikes! Infrastructure is what lets you move supplies around, so having it is good. I'm starting with Russia in 2000 who have very low number of civs. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. If it is already enabled, executing this command will disable it. Come and meet with our huge family! think I figured it out but how do I increase max amount of factories I can build? I have looking for a console command to add factories but I couldnt find it. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. Jump to navigation Jump to search. A license from a country in your own faction results in a 25%[22] penalty to factory output. Producing non-licensed equipment results in a 50%[26] penalty to production output. A wise precaution is to move your high priority and high efficiency production lines up in the list.

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